无论是用Qt还是PyQT编程时都要用到界面设计,但是用Qt Designer设计处来的界面都很难看,或者说看起来满满的廉价感,不过得益于Qt quick的推出,界面瞬间提升几个档次,但是交互起来有点麻烦,下面记录自己下自己踩过的坑,也备后续查看,刚开始学习的时候都是看别人的例子来调用实现,但是一直调用不成功,最后发现原来是这两种调用方式的区别
一种是QQmlApplicationEngine搭配Window,例如:
python代码:
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import qmlRegisterType, QQmlApplicationEngine
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.load(os.path.join(os.path.dirname(__file__), "main.qml"))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
Qt调用代码:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
相应的qml文件是这样的:
import QtQuick 2.3
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
//实现对鼠标事件的处理和对文本的移动处理(键盘事件)
Window {
id:main;
visible: true;
MouseArea {
acceptedButtons: Qt.LeftButton|Qt.RightButton;//确定接收哪些事件
anchors.fill: parent;
onClicked: {
if(mouse.button==Qt.LeftButton)//鼠标事件
{
text.text="Leftbutton clicked";
}
else if(mouse.button==Qt.RightButton)
{
text.text="Rightbutton clicked";
}
}
}
Text {
id:text;
focus: true;
x:50;
y:50;
anchors.bottom: t.bottom;
Keys.enabled: true;//设置键盘可用
Keys.onPressed:
{
switch(event.key){//对键盘事件进行处理
case Qt.Key_Left:
x-=10;
event.accepted=true;//对接受到事件处理,避免再次向上传递
break;
case Qt.Key_Right:
x+=10;
event.accepted=true;
break;
case Qt.Key_Up:
y-=10;//因为原点在窗口的左上角
event.accepted=true;
break;
case Qt.Key_Down:
y+=10;
event.accepted=true;
break;
default:return
}
}
color: "blue";
text: "hello world";
font.bold: true;
font.pointSize: 16;
styleColor: "#f51515";
verticalAlignment: Text.AlignVCenter;
horizontalAlignment: Text.AlignHCenter;
ColorAnimation on color {
to: "black";
duration: 2000;
}
}
还有一种是QQuickViuew搭配Item。
当然这里所说的item就无需多说了,item是其他盒子模型的根,所有模型都是基于item而来
因此在qml文件中,有window这个item的地方,你都要替换成Rectangle,例如:
python代码:
from PySide2.QtCore import QUrl
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import qmlRegisterType, QQmlApplicationEngine
from PySide2.QtQuick import QQuickView
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
view = QQuickView()
view.setResizeMode(QQuickView.SizeRootObjectToView)
view.engine().quit.connect(app.quit)
view.setSource(QUrl('main.qml'))
view.show()
sys.exit(app.exec_())
Qt代码:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickView>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
相应的Qml文件是这个样子的:
import QtQuick 2.3
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
//实现对鼠标事件的处理和对文本的移动处理(键盘事件)
Rectangle {
id:main;
visible: true;
MouseArea {
acceptedButtons: Qt.LeftButton|Qt.RightButton;//确定接收哪些事件
anchors.fill: parent;
onClicked: {
if(mouse.button==Qt.LeftButton)//鼠标事件
{
text.text="Leftbutton clicked";
}
else if(mouse.button==Qt.RightButton)
{
text.text="Rightbutton clicked";
}
}
}
Text {
id:text;
focus: true;
x:50;
y:50;
anchors.bottom: t.bottom;
Keys.enabled: true;//设置键盘可用
Keys.onPressed:
{
switch(event.key){//对键盘事件进行处理
case Qt.Key_Left:
x-=10;
event.accepted=true;//对接受到事件处理,避免再次向上传递
break;
case Qt.Key_Right:
x+=10;
event.accepted=true;
break;
case Qt.Key_Up:
y-=10;//因为原点在窗口的左上角
event.accepted=true;
break;
case Qt.Key_Down:
y+=10;
event.accepted=true;
break;
default:return
}
}
color: "blue";
text: "hello world";
font.bold: true;
font.pointSize: 16;
styleColor: "#f51515";
verticalAlignment: Text.AlignVCenter;
horizontalAlignment: Text.AlignHCenter;
ColorAnimation on color {
to: "black";
duration: 2000;
}
}
}
对比后发现,就是Window换成了Rectangle,如果你不更换,就会变成空白。